Just some funny deaths
Enemies can infight
Guns have this 2D logic, which takes Doom's auto aim but makes it it's own game feature, not just something to compensate lack of mouse aiming. Shoot at every height (and distance) at same time
Example of what updated graphics will look like.
Louhi animations
Upcoming enemy
We are finally releasing this little, half baked build of Surinapiri we have worked on and off last months.
This build was originally supposed to be a month-long jam-game, but as that fell through, focus shifted on post jam updates a long time ago.
That is why it is more than rough on the edges, as all the design and art was made in that first month and since then it has been in development limbo.
But anyway, here, take some marketing lies about our game:
This is the humble beginnings of the world's greatest first person twin stick shooter.
With hand drawn, hand painted, hand carved and hand printed textures on real paper in multiple styles!
It is classic Doom on pervitines, hopelessly lost in the dark woods, hallucinating Pirus and Perkeles!
So, the premise is that it is going to mix classic Doom and old run and gun games.
Right now it lacks pattern obeying enemies, (which are like half of the idea), and lack of enemy variety means that it is balanced like Doom only had SSG against imps.
It's ugly, it's buggy and it plays like mushy cabbage. But we hope you can see the charm of the underlying idea and the universe.
Have fun, have no fun, or have at least something.
Download game at:
https://drive.google.com/drive/folders/1T72SzXERim5-VFQvdz1YwkRdU4Dp6fQl?usp=sharing
Or join our discord:
https://discord.gg/uRPg8vstMq